p0e
A multi-medium creator, ranging from physical art pieces to digital systematic flows.
Where I see improvement or potential, I exist.
Live
A five-minute arcade shooter that mines while you play. How well you fly sets how hard your phone hashes; find a valid hash and you mint one of 4,444 runners drawn fully on-chain. Punkz vs Corpoz — the side with more mints takes 90% of the royalties forever.
how it works
Sign in with X, pick a side once, play. The bugs on screen are the hashes being mined.
Mining is capped at 4 MH/s per player so a phone and a rig stand the same chance. Skill, not silicon.
The art is p0aio's wardrobe, rendered by the contract from the mint seed. No server, no IPFS.
Coming soon
An NFT-gated AIO bot for Pokémon drops.
sneak peek
All-in-one: it watches the drops and handles the checkout.
The NFT is the key. No key, no bot.
More when it's ready.
Work
A real-world-asset flywheel: selling a physical object buys a token on the open market and locks it inside the NFT that sold it, where only that NFT's owner can ever take it out. Put down rather than finished, and written up in full so anyone can take it — including me, later.
A Unity WebGL grow-room game with on-chain cards and a card club nobody asked for.
what i learned
Game development is far more tedious than I imagined. I'm still happy with what I got done — my game dev days are waiting for me somewhere in the future.
Pack-Men started as a rival to Addicted. I was upset at how they marketed the game and then delivered a simulator.
The real lesson was to slow down before diving into a project. There are frameworks worth leveraging properly if you want a professional-level product.
Viewers burn a streamer's token to fire audio straight into the live stream. Soundboard, chat, and room management, wired into OBS.
what i learned
My first web3 project, and an idea I still love to this day — utility inside chaos.
A working product isn't enough on its own. Capital is required to ensure a successful launch.
Art
The first plant I grew from seed. I kept her a season, and when the last flowers went I used her shape to build a piece. A year of growth, another year of preparation.
About
Some concepts I bring to life with my hands, others by spellcasting into the digital ether.
A pure blip in existence, yet entirely my self. Welcome!





